![]() ![]() ![]() It sometimes feels to me a bit like a product trying very much to be The One True Animation Solution for everyone, which means it might fall short in specific areas if you really dive deep I’ve not been worrying about facial mocap enough to have really put it through its paces there in any meaningful way. Now, I don’t know whether iClone itself is what you’d consider AAA software in that area, mind you. I suppose it depends on what part of the flow you’re looking at?įor instance, Reallusion iClone has support for Unreal Live Link, and then can take pre-made animations, hand-animations, animations created via their ‘facial puppet’ functionality, from iOS ARKit captures using their own facial motion capture, via Faceware (which you mentioned), from lip movement generated from audio input and some contextual viseme data you provide, etc.įor purposes of sending it into Unreal via Live Link, how that animation got into iClone is irrelevant.
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